asm.js

Working Draft — 18 August 2014

Latest version:
http://asmjs.org/spec/latest/
Editors:
David Herman, Mozilla,
Luke Wagner, Mozilla,
Alon Zakai, Mozilla,

Abstract

This specification defines asm.js, a strict subset of JavaScript that can be used as a low-level, efficient target language for compilers. This sublanguage effectively describes a sandboxed virtual machine for memory-unsafe languages like C or C++. A combination of static and dynamic validation allows JavaScript engines to employ an ahead-of-time (AOT) optimizing compilation strategy for valid asm.js code.

Status

This specification is working towards a candidate draft for asm.js version 1. Mozilla's SpiderMonkey JavaScript engine provides an optimizing implementation of this draft.

Changelog

Table of Contents

  1. 1 Introduction
  2. 2 Types
    1. 2.1 Value Types
      1. 2.1.1 void
      2. 2.1.2 double
      3. 2.1.3 signed
      4. 2.1.4 unsigned
      5. 2.1.5 int
      6. 2.1.6 fixnum
      7. 2.1.7 intish
      8. 2.1.8 double?
      9. 2.1.9 float
      10. 2.1.10 float?
      11. 2.1.11 floatish
      12. 2.1.12 extern
    2. 2.2 Global Types
  3. 3 Environments
    1. 3.1 Global Environment
    2. 3.2 Variable Environment
    3. 3.3 Environment Lookup
  4. 4 Syntax
  5. 5 Annotations
    1. 5.1 Parameter Type Annotations
    2. 5.2 Return Type Annotations
    3. 5.3 Function Type Annotations
    4. 5.4 Variable Type Annotations
    5. 5.5 Global Variable Type Annotations
    6. 5.6 Function Table Types
  6. 6 Validation Rules
    1. 6.1 ValidateModule(f)
    2. 6.2 ValidateExport(Δ, s)
    3. 6.3 ValidateFunctionTable(Δ, s)
    4. 6.4 ValidateFunction(Δ, f)
    5. 6.5 ValidateStatement(Δ, Γ, τ, s)
      1. 6.5.1 Block
      2. 6.5.2 ExpressionStatement
      3. 6.5.3 EmptyStatement
      4. 6.5.4 IfStatement
      5. 6.5.5 ReturnStatement
      6. 6.5.6 IterationStatement
      7. 6.5.7 BreakStatement
      8. 6.5.8 ContinueStatement
      9. 6.5.9 LabelledStatement
      10. 6.5.10 SwitchStatement
    6. 6.6 ValidateCase(Δ, Γ, τ, c)
    7. 6.7 ValidateDefault(Δ, Γ, τ, d)
    8. 6.8 ValidateExpression(Δ, Γ, e)
      1. 6.8.1 Expression
      2. 6.8.2 NumericLiteral
      3. 6.8.3 Identifier
      4. 6.8.4 CallExpression
      5. 6.8.5 MemberExpression
      6. 6.8.6 AssignmentExpression
      7. 6.8.7 UnaryExpression
      8. 6.8.8 MultiplicativeExpression
      9. 6.8.9 AdditiveExpression
      10. 6.8.10 ShiftExpression
      11. 6.8.11 RelationalExpression
      12. 6.8.12 EqualityExpression
      13. 6.8.13 BitwiseANDExpression
      14. 6.8.14 BitwiseXORExpression
      15. 6.8.15 BitwiseORExpression
      16. 6.8.16 ConditionalExpression
      17. 6.8.17 Parenthesized Expression
    9. 6.9 ValidateCall(Δ, Γ, τ, e)
    10. 6.10 ValidateHeapAccess(Δ, Γ, e)
    11. 6.11 ValidateFloatCoercion(Δ, Γ, e)
  7. 7 Linking
  8. 8 Operators
    1. 8.1 Unary Operators
    2. 8.2 Binary Operators
  9. 9 Standard Library
  10. 10 Heap View Types
  11. Acknowledgements

1 Introduction

This specification defines asm.js, a strict subset of JavaScript that can be used as a low-level, efficient target language for compilers. The asm.js language provides an abstraction similar to the C/C++ virtual machine: a large binary heap with efficient loads and stores, integer and floating-point arithmetic, first-order function definitions, and function pointers.

Programming Model

The asm.js programming model is built around integer and floating-point arithmetic and a virtual heap represented as a typed array. While JavaScript does not directly provide constructs for dealing with integers, they can be emulated using two tricks:

As an example of the former, if we have an Int32Array view of the heap called HEAP32, then we can load the 32-bit integer at byte offset p:

HEAP32[p >> 2]|0

The shift converts the byte offset to a 32-bit element offset, and the bitwise coercion ensures that an out-of-bounds access is coerced from undefined back to an integer.

As an example of integer arithmetic, addition can be performed by taking two integer values, adding them with the built-in addition operator, and coercing the result back to an integer via the bitwise or operator:

(x+y)|0

This programming model is directly inspired by the techniques pioneered by the Emscripten and Mandreel compilers.

Validation

The asm.js sub-language is defined by a static type system that can be checked at JavaScript parse time. Validation of asm.js code is designed to be "pay-as-you-go" in that it is never performed on code that does not request it. An asm.js module requests validation by means of a special prologue directive, similar to that of ECMAScript Edition 5's strict mode:

function MyAsmModule() {
    "use asm";
    // module body
}

This explicit directive allows JavaScript engines to avoid performing pointless and potentially costly validation on other JavaScript code, and to report validation errors in developer consoles only where relevant.

Ahead-Of-Time Compilation

Because asm.js is a strict subset of JavaScript, this specification only defines the validation logic—the execution semantics is simply that of JavaScript. However, validated asm.js is amenable to ahead-of-time (AOT) compilation. Moreover, the code generated by an AOT compiler can be quite efficient, featuring:

Code that fails to validate must fall back to execution by traditional means, e.g., interpretation and/or just-in-time (JIT) compilation.

Linking

Using an asm.js module requires calling its function to obtain an object containing the module's exports; this is known as linking. An asm.js module can also be given access to standard libraries and custom JavaScript functions through linking. An AOT implementation must perform certain dynamic checks to check compile-time assumptions about the linked libraries in order to make use of the compiled code.

This figure depicts a simple architecture of an AOT implementation that otherwise employs a simple interpreter. If either dynamic or static validation fails, the implementation must fall back to the interpreter. But if both validations succeed, calling the module exports executes the binary executable code generated by AOT compilation.

External Code and Data

Within an asm.js module, all code is fully statically typed and limited to the very restrictive asm.js dialect. However, it is possible to interact with recognized standard JavaScript libraries and even custom dynamic JavaScript functions.

An asm.js module can take up to three optional parameters, providing access to external JavaScript code and data:

These objects allow asm.js to call into external JavaScript (and to share its heap buffer with external JavaScript). Conversely, the exports object returned from the module allows external JavaScript to call into asm.js.

So in the general case, an asm.js module declaration looks like:

function MyAsmModule(stdlib, foreign, heap) {
    "use asm";

    // module body...

    return {
        export1: f1,
        export2: f2,
        // ...
    };
}

Function parameters in asm.js are provided a type annotation by means of an explicit coercion on function entry:

function geometricMean(start, end) {
  start = start|0; // start has type int
  end = end|0;     // end has type int
  return +exp(+logSum(start, end) / +((end - start)|0));
}

These annotations serve two purposes: first, to provide the function's type signature so that the validator can enforce that all calls to the function are well-typed; second, to ensure that even if the function is exported and called by external JavaScript, its arguments are dynamically coerced to the expected type. This ensures that an AOT implementation can use unboxed value representations, knowing that once the dynamic coercions have completed, the function body never needs any runtime type checks.

Putting It All Together

The following is a small but complete example of an asm.js module.

function GeometricMean(stdlib, foreign, buffer) {
  "use asm";

  var exp = stdlib.Math.exp;
  var log = stdlib.Math.log;
  var values = new stdlib.Float64Array(buffer);

  function logSum(start, end) {
    start = start|0;
    end = end|0;

    var sum = 0.0, p = 0, q = 0;

    // asm.js forces byte addressing of the heap by requiring shifting by 3
    for (p = start << 3, q = end << 3; (p|0) < (q|0); p = (p + 8)|0) {
      sum = sum + +log(values[p>>3]);
    }

    return +sum;
  }

  function geometricMean(start, end) {
    start = start|0;
    end = end|0;

    return +exp(+logSum(start, end) / +((end - start)|0));
  }

  return { geometricMean: geometricMean };
}

In a JavaScript engine that supports AOT compilation of asm.js, calling the module on a proper global object and heap buffer would link the exports object to use the statically compiled functions.

var heap = new ArrayBuffer(0x10000);          // 64k heap
init(heap, START, END);                       // fill a region with input values
var fast = GeometricMean(window, null, heap); // produce exports object linked to AOT-compiled code
fast.geometricMean(START, END);               // computes geometric mean of input values

By contrast, calling the module on a standard library object containing something other than the true Math.exp or Math.log would fail to produce AOT-compiled code:

var bogusGlobal = {
  Math: {
    exp: function(x) { return x; },
    log: function(x) { return x; }
  },
  Float64Array: Float64Array
};

var slow = GeometricMean(bogusGlobal, null, heap); // produces purely-interpreted/JITted version
console.log(slow.geometricMean(START, END));       // computes bizarro-geometric mean thanks to bogusGlobal

2 Types

Validation of an asm.js module relies on a static type system that classifies and constrains the syntax. This section defines the types used by the validation logic.

2.1 Value Types

Validation in asm.js limits JavaScript programs to only use operations that can be mapped closely to efficient data representations and machine operations of modern architectures, such as 32-bit integers and integer arithmetic.

The types of asm.js values are inter-related by a subtyping relation, which can be represented pictorially:

The light boxes represent arbitrary JavaScript values that may flow freely between asm.js code and external JavaScript code.

The dark boxes represent types that are disallowed from escaping into external (i.e., non-asm.js) JavaScript code. (These values can be given efficient, unboxed representations in optimized asm.js implementations that would be unsound if they were allowed to escape.)

The meta-variables σ and τ are used to stand for value types.

2.1.1 void

The void type is the type of functions that are not supposed to return any useful value. As JavaScript functions, they produce the undefined value, but asm.js code is not allowed to make use of this value; functions with return type void can only be called for effect.

2.1.2 double

The double type is the type of ordinary JavaScript double-precision floating-point numbers.

2.1.3 signed

The signed type is the type of signed 32-bit integers. While there is no direct concept of integers in JavaScript, 32-bit integers can be represented as doubles, and integer operations can be performed with JavaScript arithmetic, relational, and bitwise operators.

2.1.4 unsigned

The unsigned type is the type of unsigned 32-bit integers. Again, these are not a first-class concept in JavaScript, but can be represented as floating-point numbers.

2.1.5 int

The int type is the type of 32-bit integers where the signedness is not known. In asm.js, the type of a variable never has a known signedness. This allows them to be compiled as 32-bit integer registers and memory words. However, this representation creates an overlap between signed and unsigned numbers that causes an ambiguity in determining which JavaScript number they represent. For example, the bit pattern 0xffffffff could represent 4294967295 or -1, depending on the signedness. For this reason, values of the int type are disallowed from escaping into external (non-asm.js) JavaScript code.

2.1.6 fixnum

The fixnum type is the type of integers in the range [0, 231)—that is, the range of integers such that an unboxed 32-bit representation has the same value whether it is interpreted as signed or unsigned.

2.1.7 intish

Even though JavaScript only supports floating-point arithmetic, most operations can simulate integer arithmetic by coercing their result to an integer. For example, adding two integers may overflow beyond the 32-bit range, but coercing the result back to an integer produces the same 32-bit integer as integer addition in, say, C.

The intish type represents the result of a JavaScript integer operation that must be coerced back to an integer with an explicit coercion (ToInt32 for signed integers and ToUint32 for unsigned integers). Validation requires all intish values to be immediately passed to an operator or standard library that performs the appropriate coercion or else dropped via an expression statement. This way, each integer operation can be compiled directly to machine operations.

The one operator that does not support this approach is multiplication. (Multiplying two large integers can result in a large enough double that some lower bits of precision are lost.) So asm.js does not support applying the multiplication operator to integer operands. Instead, the proposed Math.imul function is recommended as the proper means of implementing integer multiplication.

2.1.8 double?

The double? type represents operations that are expected to produce a double but may also produce undefined, and so must be coerced back to a number via ToNumber. Specifically, reading out of bounds from a typed array produces undefined.

2.1.9 float

The float type is the type of 32-bit floating-point numbers.

2.1.10 float?

The float? type represents operations that are expected to produce a float but, similar to double?, may also produce undefined and so must be coerced back to a 32-bit floating point number via fround. Specifically, reading out of bounds from a typed array produces undefined.

2.1.11 floatish

Similar to integers, JavaScript can almost support 32-bit floating-point arithmetic, but requires extra coercions to properly emulate the 32-bit semantics. As proved in When is double rounding innocuous? (Figueroa 1995), both the 32- and 64-bit versions of standard arithmetic operations produce equivalent results when given 32-bit inputs and coerced to 32-bit outputs.

The floatish type, like intish, represents the result of a JavaScript 32-bit floating-point operations that must be coerced back to a 32-bit floating-point value with an explicit fround coercion. Validation requires all floatish values to be immediately passed to an operator or standard library that performs the appropriate coercion or else dropped via an expression statement. This way, each 32-bit floating-point operation can be compiled directly to machine operations.

2.1.12 extern

The abstract extern type represents the root of all types that can escape back into external JavaScript—in other words, the light boxes in the above diagram.

2.2 Global Types

Variables and functions defined at the top-level scope of an asm.js module can have additional types beyond the value types. These include:

The "∧" notation for function types serves to represent overloaded functions and operators. For example, the Math.abs function is overloaded to accept either integers or floating-point numbers, and returns a different type in each case. Similarly, many of the operators have overloaded types.

The meta-variable γ is used to stand for global types.

3 Environments

Validating an asm.js module depends on tracking contextual information about the set of definitions and variables in scope. This section defines the environments used by the validation logic.

3.1 Global Environment

An asm.js module is validated in the context of a global environment. The global environment maps each global variable to its type as well as indicating whether the variable is mutable:

{ x : (mut|imm) γ, … }

The meta-variable Δ is used to stand for a global environment.

3.2 Variable Environment

In addition to the global environment, each function body in an asm.js module is validated in the context of a variable environment. The variable environment maps each function parameter and local variable to its value type:

{ x : τ, … }

The meta-variable Γ is used to stand for a variable environment.

3.3 Environment Lookup

Looking up a variable's type

Lookup(Δ, Γ, x)

is defined by:

If x does not occur in either environment then the Lookup function has no result.

4 Syntax

Validation of an asm.js module is specified by reference to the ECMAScript grammar, but conceptually operates at the level of abstract syntax. In particular, an asm.js validator must obey the following rules:

These rules are otherwise left implicit in the rest of the specification.

5 Annotations

All variables in asm.js are explicitly annotated with type information so that their type can be statically enforced by validation.

5.1 Parameter Type Annotations

Every parameter in an asm.js function is provided with an explicit type annotation in the form of a coercion. This coercion serves two purposes: the first is to make the parameter type statically apparent for validation; the second is to ensure that if the function is exported, the arguments dynamically provided by external JavaScript callers are coerced to the expected type. For example, a bitwise OR coercion annotates a parameter as having type int:

function add1(x) {
    x = x|0; // x : int
    return (x+1)|0;
}

In an AOT implementation, the body of the function can be implemented fully optimized, and the function can be given two entry points: an internal entry point for asm.js callers, which are statically known to provide the proper type, and an external dynamic entry point for JavaScript callers, which must perform the full coercions (which might involve arbitrary JavaScript computation, e.g., via implicit calls to valueOf).

There are three recognized parameter type annotations:

x:Identifier = x:Identifier|0;
x:Identifier = +x:Identifier;
x:Identifier = f:Identifier(x:Identifier);

The first form annotates a parameter as type int, the second as type double, and the third as type float. In the latter case, Lookup(Δ, Γ, f) must be fround.

5.2 Return Type Annotations

An asm.js function's formal return type is determined by the last statement in the function body, which for non-void functions is required to be a ReturnStatement. This distinguished return statement may take one of five forms:

return +e:Expression;
return e:Expression|0;
return n:-?NumericLiteral;
return f:Identifier(arg:Expression);
return;

The first form has return type double. The second has type signed. The third has return type double if n is composed of a floating-point literal, i.e., a numeric literal with the character . in its source; alternatively, if n is composed of an integer literal and has its value in the range [-231, 231), the return statement has return type signed. The fourth form has return type float, and the fifth has return type void.

If the last statement in the function body is not a ReturnStatement, or if the function body has no non-empty statements (other than the initial declarations and coercions—see Function Declarations), the function's return type is void.

5.3 Function Type Annotations

The type of a function declaration

function f:Identifier(x:Identifier) {
    (x:Identifier = AssignmentExpression;)
    (var (y:Identifier = (-?NumericLiteral | Identifier(-?NumericLiteral))),)
    body:Statement
}

is (σ,…) → τ where σ,… are the types of the parameters, as provided by the parameter type annotations, and τ is the formal return type, as provided by the return type annotation. The variable f is stored in the global environment with type imm (σ,…) → τ.

5.4 Variable Type Annotations

The types of variable declarations are determined by their initializer, which may take one of two forms:

n:-?NumericLiteral
f:Identifier(n:-?NumericLiteral)

In the first case, the variable type is double if n's source contains the character .; otherwise n may be an integer literal in the range [-231, 232), in which case the variable type is int.

In the second case, the variable type is float. Lookup(Δ, Γ, f) must be fround and n must be a floating-point literal with the character . in its source.

5.5 Global Variable Type Annotations

A global variable declaration is a VariableStatement node in one of several allowed forms. Validating global variable annotations takes a Δ as input and produces as output a new Δ′ by adding the variable binding to Δ.

A global program variable is initialized to a literal:

var x:Identifier = n:-?NumericLiteral;
var x:Identifier = f:Identifier(n:-?NumericLiteral);

The global variable x is stored in the global environment with type mut τ, where τ is determined in the same way as local variable type annotations.

A standard library import is of one of the following two forms:

var x:Identifier = stdlib:Identifier.y:Identifier;
var x:Identifier = stdlib:Identifier.Math.y:Identifier;

The variable stdlib must match the first parameter of the module declaration. The global variable x is stored in the global environment with type imm γ, where γ is the type of library y or Math.y as specified by the standard library types.

A foreign import is of one of the following three forms:

var x:Identifier = foreign:Identifier.y:Identifier;
var x:Identifier = foreign:Identifier.y:Identifier|0;
var x:Identifier = +foreign:Identifier.y:Identifier;

The variable foreign must match the second parameter of the module declaration. The global variable x is stored in the global environment with type imm Function for the first form, mut int for the second, and mut double for the third.

A global heap view is of the following form:

var x:Identifier = new stdlib:Identifier.view:Identifier(heap:Identifier);

The variable stdlib must match the first parameter of the module declaration and the variable heap must match the third. The identifier view must be one of the standard ArrayBufferView type names. The global variable x is stored in the global environment with type imm view.

5.6 Function Table Types

A function table is a VariableStatement of the form:

var x:Identifier = [f0:Identifier, f:Identifier,];

The function table x is stored in the global environment with type imm ((σ,…) → τ)[n] where (σ,…) → τ is the type of f in the global environment and n is the length of the array literal.

6 Validation Rules

To ensure that a JavaScript function is a proper asm.js module, it must first be statically validated. This section specifies the validation rules. The rules operate on JavaScript abstract syntax, i.e., the output of a JavaScript parser. The non-terminals refer to parse nodes defined by productions in the ECMAScript grammar, but note that the asm.js validator only accepts a subset of legal JavaScript programs.

The result of a validation operation is either a success, indicating that a parse node is statically valid asm.js, or a failure, indicating that the parse node is statically invalid asm.js.

6.1 ValidateModule(f)

The ValidateModule rule validates an asm.js module, which is either a FunctionDeclaration or FunctionExpression node.

Validating a module of the form

function f:Identifieropt((stdlib:Identifier(, foreign:Identifier(, heap:Identifier)opt)opt)opt) {
    "use asm";

    var:VariableStatement
    fun:FunctionDeclaration
    table:VariableStatement
    exports:ReturnStatement
}

succeeds if:

6.2 ValidateExport(Δ, s)

The ValidateExport rule validates an asm.js module's export declaration. An export declaration is a ReturnStatement returning either a single asm.js function or an object literal exporting multiple asm.js functions.

Validating an export declaration node

return { (x:Identifier : f:Identifier), };

succeeds if for each f, Δ(f) = imm γ where γ is a function type (σ,…) → τ.

Validating an export declaration node

return f:Identifier;

succeeds if Δ(f) = imm γ where γ is a function type (σ,…) → τ.

6.3 ValidateFunctionTable(Δ, s)

The ValidateFunctionTable rule validates an asm.js module's function table declaration. A function table declaration is a VariableStatement binding an identifier to an array literal.

Validating a function table of the form

var x:Identifier = [f:Identifier,];

succeeds if:

6.4 ValidateFunction(Δ, f)

The ValidateFunction rule validates an asm.js function declaration, which is a FunctionDeclaration node.

Validating a function declaration of the form

function f:Identifier(x:Identifier,) {
    (x:Identifier = AssignmentExpression;)
    (var (y:Identifier = (-?NumericLiteral | Identifier(-?NumericLiteral))),)
    body:Statement
}

succeeds if:

6.5 ValidateStatement(Δ, Γ, τ, s)

The ValidateStatement rule validates an asm.js statement. Each statement is validated in the context of a global environment Δ, a variable environment Γ, and an expected return type τ. Unless otherwise explicitly stated, a recursive validation of a subterm uses the same context as its containing term.

6.5.1 Block

Validating a Block statement node

{ stmt:Statement}

succeeds if ValidateStatement succeeds for each stmt.

6.5.2 ExpressionStatement

Validating an ExpressionStatement node

cexpr:CallExpression ;

succeeds if ValidateCall succeeds for cexpr with actual return type void.

Validating an ExpressionStatement node

expr:Expression ;

succeeds if ValidateExpression succeeds for expr with some type σ.

6.5.3 EmptyStatement

Validating an EmptyStatement node always succeeds.

6.5.4 IfStatement

Validating an IfStatement node

if ( expr:Expression ) stmt1:Statement else stmt2:Statement

succeeds if ValidateExpression succeeds for expr with a subtype of int and ValidateStatement succeeds for stmt1 and stmt2.

Validating an IfStatement node

if ( expr:Expression ) stmt:Statement

succeeds if ValidateExpression succeeds for expr with a subtype of int and ValidateStatement succeeds for stmt.

6.5.5 ReturnStatement

Validating a ReturnStatement node

return expr:Expression ;

succeeds if ValidateExpression succeeds for expr with a subtype of the expected return type τ.

Validating a ReturnStatement node

return ;

succeeds if the expected return type τ is void.

6.5.6 IterationStatement

Validating an IterationStatement node

while ( expr:Expression ) stmt:Statement

succeeds if ValidateExpression succeeds for expr with a subtype of int and ValidateStatement succeeds for stmt.

Validating an IterationStatement node

do stmt:Statement while ( expr:Expression ) ;

succeeds if ValidateStatement succeeds for stmt and ValidateExpression succeeds for expr with a subtype of int.

Validate an IterationStatement node

for ( init:ExpressionNoInopt ; test:Expressionopt ; update:Expressionopt ) body:Statement

succeeds if:

6.5.7 BreakStatement

Validating a BreakStatement node

break Identifieropt ;

always succeeds.

6.5.8 ContinueStatement

Validating a ContinueStatement node

continue Identifieropt ;

always succeeds.

6.5.9 LabelledStatement

Validating a LabelledStatement node

Identifier : body:Statement

succeeds if ValidateStatement succeeds for body.

6.5.10 SwitchStatement

Validating a SwitchStatement node

switch ( test:Expression ) { case:CaseClausedefault:DefaultClauseopt }

succeeds if

6.6 ValidateCase(Δ, Γ, τ, c)

Cases in a switch block are validated in the context of a global environment Δ, a variable environment Γ, and an expected return type τ. Unless otherwise explicitly stated, a recursive validation of a subterm uses the same context as its containing term.

Validating a CaseClause node

case n:-?NumericLiteral : stmt:Statement

succeeds if

6.7 ValidateDefault(Δ, Γ, τ, d)

The default case in a switch block is validated in the context of a global environment Δ, a variable environment Γ, and an expected return type τ. Unless otherwise explicitly stated, a recursive validation of a subterm uses the same context as its containing term.

Validating a DefaultClause node

default : stmt:Statement

succeeds if ValidateStatement succeeds for each stmt.

6.8 ValidateExpression(Δ, Γ, e)

Each expression is validated in the context of a global environment Δ and a variable environment Γ, and validation produces the type of the expression as a result. Unless otherwise explicitly stated, a recursive validation of a subterm uses the same context as its containing term.

6.8.1 Expression

Validating an Expression node

expr1:AssignmentExpression ,, exprn:AssignmentExpression

succeeds with type τ if for every i < n, one of the following conditions holds:

and ValidateExpression succeeds for exprn with type τ.

6.8.2 NumericLiteral

Validating a NumericLiteral node

Note that the case of negative integer constants is handled under UnaryExpression.

Note that integer literals outside the range [0, 232) are invalid, i.e., fail to validate.

6.8.3 Identifier

Validating an Identifier node

x:Identifier

succeeds with type τ if Lookup(Δ, Γ, x) = τ.

6.8.4 CallExpression

Validating a CallExpression node succeeds with type float if ValidateFloatCoercion succeeds.

6.8.5 MemberExpression

Validating a MemberExpression node succeeds with type τ if ValidateHeapAccess succeeds with load type τ.

6.8.6 AssignmentExpression

Validating an AssignmentExpression node

x:Identifier = expr:AssignmentExpression

succeeds with type τ if ValidateExpression succeeds for the nested AssignmentExpression with type τ and one of the following two conditions holds:

Validating an AssignmentExpression node

lhs:MemberExpression = rhs:AssignmentExpression

succeeds with type τ if ValidateExpression succeeds for rhs with type τ and ValidateHeapAccess succeeds for lhs with τ as one of its legal store types.

6.8.7 UnaryExpression

Validating a UnaryExpression node of the form

-NumericLiteral

succeeds with type signed if the NumericLiteral source does not contain a . character and the numeric value of the expression is in the range [-231, 0).

Validating a UnaryExpression node of the form

+cexpr:CallExpression

succeeds with type double if ValidateCall succeeds for cexpr with actual return type double.

Validating a UnaryExpression node of the form

op:(+|-|~|!)arg:UnaryExpression

succeeds with type τ if the type of op is … ∧ (σ) → τ ∧ … and ValidateExpression succeeds with a subtype of σ.

Validating a UnaryExpression node of the form

~~arg:UnaryExpression

succeeds with type signed if ValidateExpression succeeds for arg with a subtype of either double or float?.

6.8.8 MultiplicativeExpression

Validating a MultiplicativeExpression node

lhs:MultiplicativeExpression op:(*|/|%) rhs:UnaryExpression

succeeds with type τ if:

Validating a MultiplicativeExpression node

expr:MultiplicativeExpression * n:-?NumericLiteral
n:-?NumericLiteral * expr:UnaryExpression

succeeds with type intish if the source of n does not contain a . character and -220 < n < 220 and ValidateExpressionexpr with a subtype of int.

6.8.9 AdditiveExpression

Validating an AdditiveExpression node

expr1 (+|-)(+|-) exprn

succeeds with type intish if:

Otherwise, validating an AdditiveExpression node

lhs:AdditiveExpression op:(+|-) rhs:MultiplicativeExpression

succeeds with type double if:

6.8.10 ShiftExpression

Validating a ShiftExpression node

lhs:ShiftExpression op:(<<|>>|>>>) rhs:AdditiveExpression

succeeds with type τ if

6.8.11 RelationalExpression

Validating a RelationalExpression node

lhs:RelationalExpression op:(<|>|<=|>=) rhs:ShiftExpression

succeeds with type τ if

6.8.12 EqualityExpression

Validating an EqualityExpression node

lhs:EqualityExpression op:(==|!=) rhs:RelationalExpression

succeeds with type τ if

6.8.13 BitwiseANDExpression

Validating a BitwiseANDExpression node

lhs:BitwiseANDExpression & rhs:EqualityExpression

succeeds with type signed if ValidateExpression succeeds for lhs and rhs with a subtype of intish.

6.8.14 BitwiseXORExpression

Validating a BitwiseXORExpression node

lhs:BitwiseXORExpression ^ rhs:BitwiseANDExpression

succeeds with type signed if ValidateExpression succeeds for lhs and rhs with a subtype of intish.

6.8.15 BitwiseORExpression

Validating a BitwiseORExpression node

cexpr:CallExpression |0

succeeds with type signed if ValidateCall succeeds for cexpr with actual return type signed.

Validating a BitwiseORExpression node

lhs:BitwiseORExpression | rhs:BitwiseXORExpression

succeeds with type signed if ValidateExpression succeeds for lhs and rhs with a subtype of intish.

6.8.16 ConditionalExpression

Validating a ConditionalExpression node

test:BitwiseORExpression ? cons:AssignmentExpression : alt:AssignmentExpression

succeeds with type τ if:

6.8.17 Parenthesized Expression

Validating a parenthesized expression node

( expr:Expression )

succeeds with type τ if ValidateExpression succeeds for expr with type τ.

6.9 ValidateCall(Δ, Γ, τ, e)

Each function call expression is validated in the context of a global environment Δ and a variable environment Γ, and validates against an actual return type τ, which was provided from the context in which the function call appears. A recursive validation of a subterm uses the same context as its containing term.

Validating a CallExpression node

f:Identifier(arg:Expression,)

with actual return type τ succeeds if one of the following conditions holds:

Alternatively, validating the CallExpression succeeds with any actual return type τ other than float if Lookup(Δ, Γ, f) = Function and ValidateExpression succeeds for each arg with a subtype of extern.

Validating a CallExpression node

x:Identifier[index:Expression & n:-?NumericLiteral](arg:Expression,)

succeeds with actual return type τ if:

6.10 ValidateHeapAccess(Δ, Γ, e)

Each heap access expression is validated in the context of a global environment Δ and a variable environment Γ, and validation produces a load type as well as a set of legal store types as a result. These types are determined by the heap view types corresponding to each ArrayBufferView type.

Validating a MemberExpression node

x:Identifier[n:-?NumericLiteral]

succeeds with load type σ and store types { τ, … } if:

Validating a MemberExpression node

x:Identifier[expr:Expression >> n:-?NumericLiteral]

succeeds with load type σ and store types { τ, … } if:

6.11 ValidateFloatCoercion(Δ, Γ, e)

A call to the fround coercion is validated in the context of a global environment Δ and a variable environment Γ and validates as the type float.

Validating a CallExpression node

f:Identifier(cexpr:CallExpression)

succeeds with type float if Lookup(Δ, Γ, f) = fround and ValidateCall succeeds for cexpr with actual return type float.

Alternatively, validating a CallExpression node

f:Identifier(arg:Expression)

succeeds with type float if Lookup(Δ, Γ, f) = fround and ValidateExpression succeeds for arg with type τ, where τ is a subtype of floatish, double?, signed, or unsigned.

7 Linking

An AOT implementation of asm.js must perform some internal dynamic checks at link time to be able to safely generate AOT-compiled exports. If any of the dynamic checks fails, the result of linking cannot be an AOT-compiled module. The dynamically checked invariants are:

If any of these conditions is not met, AOT compilation may produce invalid results so the engine should fall back to an interpreted or JIT-compiled implementation.

8 Operators

8.1 Unary Operators

Unary Operator Type
+ (signed) → double
(unsigned) → double
(double?) → double
(float?) → double
- (int) → intish
(double?) → double
(float?) → floatish
~ (intish) → signed
! (int) → int

Note that the special combined operator ~~ may be used as a coercion from double or float? to signed; see Unary Expressions.

8.2 Binary Operators

Binary Operator Type
+ (double, double) → double
(float?, float?) → floatish
- (double?, double?) → double
(float?, float?) → floatish
* (double?, double?) → double
(float?, float?) → floatish
/ (signed, signed) → intish
(unsigned, unsigned) → intish
(double?, double?) → double
(float?, float?) → floatish
% (signed, signed) → intish
(unsigned, unsigned) → intish
(double?, double?) → double
|, &, ^, <<, >> (intish, intish) → signed
>>> (intish, intish) → unsigned
<, <=, >, >=, ==, != (signed, signed) → int
(unsigned, unsigned) → int
(double, double) → int
(float, float) → int

9 Standard Library

Standard Library Type
Infinity
NaN
double
Math.acos
Math.asin
Math.atan
Math.cos
Math.sin
Math.tan
Math.exp
Math.log
(double?) → double
Math.ceil
Math.floor
Math.sqrt
(double?) → double
(float?) → float
Math.abs (signed) → signed
(double?) → double
(float?) → float
Math.min
Math.max
(int, int) → signed
(double, double) → double
Math.atan2
Math.pow
(double?, double?) → double
Math.imul (int, int) → signed
Math.fround fround
Math.E
Math.LN10
Math.LN2
Math.LOG2E
Math.LOG10E
Math.PI
Math.SQRT1_2
Math.SQRT2
double

10 Heap View Types

View Type Element Size (Bytes) Load Type Store Types
Uint8Array 1 intish intish
Int8Array 1 intish intish
Uint16Array 2 intish intish
Int16Array 2 intish intish
Uint32Array 4 intish intish
Int32Array 4 intish intish
Float32Array 4 float? floatish, double?
Float64Array 8 double? float?, double?

Acknowledgements

Thanks to Martin Best, Brendan Eich, Andrew McCreight, and Vlad Vukićević for feedback and encouragement.

Thanks to Benjamin Bouvier, Douglas Crosher, and Dan Gohman for contributions to the design and implementation, particularly for float.

Thanks to Jesse Ruderman and C. Scott Ananian for bug reports.

Thanks to Michael Bebenita for diagrams.